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Showing posts with label l4d2. Show all posts
Showing posts with label l4d2. Show all posts

Monday, 8 March 2010

Steam Client and Source Games Porting to OSX

Posted on 16:15 by Unknown
So the devil called me this afternoon and said they where having a snowstorm in hell.

In other news Valve announced that their revolutionary "content delivery service" known as "Steam" is being ported to OSX and will be available as early as April 2010. No really its true, straight from the horse's mouth. In addition the actual client and "Steam-works" being brought to Apple's operating system Valve also plans to port all of the Source Engine games, these include:
  • Half Life 2 Series
  • Counter Strike: Source
  • Team Fortress 2
  • Left 4 Dead Series
  • Day of Defeat: Source
All I have to say is: Microsoft has to quaking in their boots. For some time Microsoft's Windows operating system has been the standard for gaming on the PC. With Valve making the push into OSX this means more than just trouble for Microsoft's operating system. It also means their famed DirectX API that is Windows only may be in jeopardy. I say this because as stated in Valve's official announcement in order to port their engine/games to OSX they will be reimplementing them in OpenGL. After the porting of these past released source games Valve plans to treat OSX as a "first tier" operating system. Meaning that all future releases of source games will occur simultaneously for OSX, Windows, and Xbox 360.

Not a fan of Valve's flag-ship gaming engine? Not a problem, take a peak at these other titles already for sale on Steam that have a native OSX client:
  • Aliens versus Predator (original)
  • Altitude
  • And Yet It Moves
  • Ankh: Battle of the Gods
  • Ankh: Heart of Osiris
  • Aquaria
  • BioShock
  • Braid
  • Brainpipe
  • Broken Sword: The Shadow of the Templars
  • Broken Sword II: The Smoking Mirror
  • Call of Duty
  • Call of Duty: United Offensive
  • Call of Duty 2
  • Call of Duty 4: Modern Warfare
  • Championship Manager 2007
  • Championship Manager 2008
  • Championship Manager 2010
  • Civilization IV
  • Civilization IV: Beyond the Sword
  • Civilization IV: Colonization
  • Civilization IV: Warlords
  • Command & Conquer: Red Alert 3
  • Darwinia
  • DEFCON
  • Delta Force: Black Hawk Down
  • Deus Ex
  • Doom
  • Doom 3
  • Doom 3: Resurrection of Evil
  • Doom II: Hell on Earth
  • Dragon Age: Origins
  • Elven Legacy
  • Enemy Territory: Quake Wars
  • Eschalon: Book I
  • Europa Universalis III
  • Europa Universalis: Rome
  • FlatOut 2
  • Final Doom
  • Football Manager 2009
  • Football Manager 2010
  • Football Manager Live
  • Freedom Force
  • Grand Theft Auto: San Andreas
  • Harvest: Massive Encounter
  • Hearts of Iron II
  • Hearts of Iron III
  • Heretic
  • Heroes of Might and Magic V
  • Hexen
  • Hexen II
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Last Crusade
  • Jade Empire
  • LEGO Batman: The Videogame
  • LEGO Indiana Jones: The Original Adventures
  • LEGO Indiana Jones 2: The Adventure Continues
  • LEGO Star Wars: The Complete Saga
  • Loom
  • Luxor
  • Luxor 2
  • Luxor 3
  • Machinarium
  • Multiwinia
  • Osmos
  • Peggle
  • Peggle Nights
  • Penguins Arena
  • Penumbra: Black Plague
  • Penumbra: Overture
  • Penumbra: Requiem
  • Plants vs. Zombies
  • Prey
  • Prince of Persia (2008)
  • Puzzle Quest: Challenge of the Warlords
  • Quake
  • Quake II
  • Quake III Arena
  • Return to Castle Wolfenstein
  • Rome: Total War
  • Samorost 2
  • Shaun White Snowboarding
  • Sid Meier’s Pirates
  • SiN
  • Spore
  • Star Wars: Force Unleashed
  • Star Wars Jedi Knight II: Jedi Outcast
  • Star Wars Jedi Knight: Jedi Academy
  • Star Wars: Dark Forces
  • Star Wars: Knights of the Old Republic
  • Tales of Monkey Island
  • The Chronicles of Riddick: Assault on Dark Athena
  • The Dig
  • The Graveyard
  • The Path
  • TOCA Race Driver 3
  • Tom Clancy’s Rainbow Six 3: Raven Shield
  • Tomb Raider: Anniversary
  • Torchlight
  • Unreal
  • Unreal Tournament
  • Unreal Tournament 2004
  • Uplink
  • Virtual Families
  • Warhammer Online: Age of Reckoning
  • World of Goo
  • X²: The Threat
  • X³: Reunion
  • X³: Terran Conflict
Phew! Who was it that said you couldn't game on a non-Windows operating system? Well truth be told thanks to wonderful software like CXGames some of us have been enjoying source games on the operating system of our choice for some time now. (Food for thought and maybe a future topic: What do you think this announcement is going to do to Codeweaver's bottom line?)

What brought this seemingly sudden announcement from Valve? Well a few months back a rumor had surfaced that a lead Steam developer had posted looking for people with experience porting Windows software to OSX and Linux.

Yep, that is right and Linux.

While there is still nothing official about the latter of these two operating systems from Valve, all I have to say is that the porting of Source Engine to use OpenGL only makes the eventuality of them running without emulation on Linux much more likely (not to mention in the mean time Windows games that run under OpenGL tend to perform better under Wine).

~Jeff Hoogland
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Posted in apple, codeweavers, cxgames, gaming, l4d2, linux, opengl, operating systems, software, source games, steam, windows | No comments

Thursday, 21 January 2010

Is Cedega Hanging in There?

Posted on 07:25 by Unknown
In one of my past articles I made a bold assessment that it appeared Transgaming might be dropping support for their Cedega Wine software. However it now appears that Cedega might be hanging in there - After more than a year of silence there was finally an update posted in Cedega's "Den" (announcements section). The post promises the certification of two games, Torchlight and Defense Grid: The Awakening, that happen to work well under their "recently" released 7.3.3 engine (The latter of the two pleases me greatly, I had purchased DG on Steam over the holidays and it does not function properly under Wine/CXGames as of yet). Also provided is a very vague "Development Update" that promises better OpenGL performance and mentions that at some point in the near future we should see a more detailed development plan - Alas two weeks later and still nothing.

In the end what does all this mean? Maybe nothing, but then only time will tell. I'm hoping that Transgaming gets around to posting development updates faster than they have been about fixing their application voting system (which has been non-functional for close to two years now). If Transgaming want's to save their Linux product they need to get on the ball - and quick. They are no longer the only big player in the world of commercial "Win-on-Lin" for gaming. Codeweavers has already posted their plans for development in 2010 and since they already support L4D2 (one of the most recently released hit PC titles) Transgaming is going to be hard-pressed to play catch-up.

As I've said in the past: I think Cedega is good software, however there is more to buying software than just the product itself. Here is to hoping Transgaming can get their customer service act together in 2010, because - while I like CXGames, competition is a wonderful driving factor in the business world.

~Jeff Hoogland
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Posted in cedega, codeweavers, cxgames, gaming, l4d2, linux, opengl, software, wine | No comments

Sunday, 3 January 2010

Wine, CXGames, and Windows 7 Performance Comparison

Posted on 11:22 by Unknown
I blog more than a little about Wine software. In the past I have run benchmarks between the most current pieces of Wine technology out there and how they compare with each other. However one important question many gamers have when looking to game on Linux is not so much how do the different Wine technologies compare with each other so much as how do they perform compared with the program(s) running natively on Windows? Since I finally installed Windows 7 I figured I would take a look into just how well my favorite non-emulators stack up against the native platform for a few 3D applications.

The Tests: I ran both a synthetic benchmark (3D Mark 2001se) as well as some actual game applications (TF2, L4D, & L4D2). Each test was run several times under Wine/CXGames/Windows to ensure that the scores are as accurate as possible.

The Hardware: While my hardware is not fastest in the world it is (as of posting this) relatively new and decently quick. Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3, Video Card: nVidia 260m with 1gig DDR3 dedicated memory.

Operating Systems and Drivers: Ubuntu 9.10, running the nVidia 190.53 driver & Windows 7, running the nVidia 195.62 driver

The Wine Software: Wine version 1.1.35 (with extra fonts and the d3dx9 packages installed via Winetricks) and CXGames 8.1.4 - both of these are the latest versions as of my posting this.

The Results:
3D Mark 2001 SE
  • Resolution: 1680x1050
  • - Wine Scored: 18497
  • - CXGames Scored: 18538
  • - Windows 7 Scored: 31573
  • Resolution: 1024x768
  • - Wine Scored: 22141
  • - CXGames Scored: 23265
  • - Windows 7 Scored: 35508
Team Fortress 2
  • Resolution: 1680x1050
  • - Wine: 65.11 fps
  • - CXGames: 61.78 fps
  • - Windows 7: 87.13 fps
  • Resolution: 1024x768
  • - Wine: 81.82 fps
  • - CXGames: 70.68 fps
  • - Windows 7: 101.88 fps
Left 4 Dead
  • Resolution: 1680x1050
  • - Wine: 13.76 fps
  • - CXGames: 27.36 fps
  • - Windows 7: 63.48 fps
  • Resolution: 1024x768
  • - Wine: 19.93 fps
  • - CXGames: 35.38 fps
  • - Windows 7: 65.65 fps
Left 4 Dead 2
  • Resolution: 1680x1050
  • - Wine: n/a
  • - CXGames: 38.45 fps
  • - Windows 7: 72.04 fps
  • Resolution: 1024x768
  • - Wine: n/a
  • - CXGames: 56.46 fps
  • - Windows 7: 111.68 fps
Things Worth Noting: Obviously all the applications run faster natively under Windows than they do under Wine technology (I hope no one is surprised by this). Secondly I'd like to point out the FPS averages for Wine 1.1.35 and CXGames 8.1.4 have improved from older versions. Lastly I feel I should mention the n/a score Wine has on Left 4 Dead 2 - this is because try as I might no matter what hacks/cracks I throw at Wine I can still not get Left 4 Dead 2 to play for me under Wine.

Wrapping Up: Obviously if you are extremely worried about getting every last FPS out of your video games you should stick with Windows - however depending on your hardware and what games you are playing Linux may very well be capable of playing them at a satisfactory level (remember the human eye can only see 60 fps, so anything higher is overkill). Also remember that with almost every new release Wine continues to further advance it's performance so be sure to check back for new benchmarks/scores as new versions are released.

Happy New Year to everyone and keep on fragging!
~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, codeweavers, cxgames, gaming, l4d2, linux, open source, operating systems, software, ubuntu, windows, windows 7, wine | No comments

Thursday, 19 November 2009

CXGames 8.1 (Zombie Mallard) Overview

Posted on 22:26 by Unknown
Left 4 Dead 2 was one of the most anticipated games of 2009 (even with the boycott). Even before its full release (the demo opened to players a few weeks prior) the good people over at Codeweavers where hard at work making sure their CXGames software would be ready to allow Linux/Mac gamers everywhere to fully enjoy this latest edition to Valve's source games. Less than twenty four hours after L4D2 hit shelves (digital and otherwise) CXGames 8.1 (codename Zombie Mallard) was released.

This newest update to the CXGames line is really just a small update (as the version number increase of .1 implies) rather than a full upgrade. In fact depending on what games you play - you might not even notice a difference between this and the previous 8.0 release. From the official 8.1 change log:
  • Add support for Left 4 Dead 2
  • Fix a problem with directory permissions in World of Warcraft in Ubuntu 9.10
  • Fix a number of problems with Guild Wars
  • Fix a number of Mac audio issues which should fix Steam voice chat
  • A few minor adjustments for Snow Leopard
  • Fix a bug registering CrossOver under Snow Leopard
What makes this release so special then? I feel it important because it displays Codeweaver's dedication to their product. They are obviously aware of what their users want and what is going on in the gaming community at large. This CXGames update, I feel, shows how they plan to react to big releases in the future. I say this because the main reason for this CXGames update is to add support for L4D2 (in addition to the various other small bug fixes listed). This gives me great hope that they will be quick to the draw in their supporting of other soon to be release big name titles such as Starcraft II and Diablo III. As a side bar I feel it is also worth mentioning that performance under CXGames 8.1 is about the same as it was under 8.0 (And Left 4 Dead 2 benchmarks about the same as L4D)

All in all I am very pleased with this latest release of CXGames and for any Linux gamer who wants to quickly and easily rock out on L4D2 there is no doubt about it - "Zombie Mallard" is a must have (as L4D2 fails to run at all under Cedega). Hopefully I will catch some of my fellow Linux Gamers online putting bullets into the brains of the walking-dead some time soon :) Happy Fraging All!



~Jeff Hoogland
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Posted in cedega, codeweavers, cxgames, gaming, l4d2, linux, software | No comments
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